﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;

namespace ProtoGame.DescritoresContent
{
    class PGSFXFantasma
    {
        public static SoundEffect CriarFala(ContentManager content)
        {
            return content.Load<SoundEffect>(@"Audio/FantasmaFala");
        }

        public static SoundEffect CriarAtaque(ContentManager content)
        {
            return content.Load<SoundEffect>(@"Audio/FantasmaAtaque");
        }

        public static SoundEffect CriarMorre(ContentManager content)
        {
            return content.Load<SoundEffect>(@"Audio/FantasmaMorre");
        }
    }
}
